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== Design Details == | == Design Details == | ||
Incapable of firing in vacuum, the M75 assault rifle excels in short range combat. Though, not by intention. A design defect left the weapon's accuracy seriously lacking. | Incapable of firing in vacuum, the M75 assault rifle excels in short range combat. Though, not by intention. A design defect left the weapon's accuracy seriously lacking. | ||
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== Legacy == | == Legacy == | ||
The M75 was taken by [[Durandal]] on his departure from the [[Tau Ceti]] system and improved by his [[S'pht]] allies. Considered "a ridiculous toy designed to impress | The M75 was taken by [[Durandal]] on his departure from the [[Tau Ceti]] system and improved by his [[S'pht]] allies. Considered "a ridiculous toy designed to impress | ||
aging pompous generals", Durandal's [[MA-75B]] was meant to address the lacking accuracy and recoil that defined its predecessor. <ref>Marathon 2, Manual, Page 20, https://marathon.bungie.org/story/_files/Marathon_2_Manual.pdf</ref> | aging pompous generals", Durandal's [[MA-75B]] was meant to address the lacking accuracy and recoil that defined its predecessor. <ref>Marathon 2, Manual, Page 20, https://marathon.bungie.org/story/_files/Marathon_2_Manual.pdf</ref> | ||
==Gameplay== | ==Gameplay== | ||
The Assault Rifle is the player's main workhorse in the claustrophobic halls aboard the Marathon. Capable of chewing through [[BOB|BOBs]] and [[Pfhor]] fighters with minimal effort with its primary fire, or blowing away crowds of them with its grenade launcher. | The Assault Rifle is the player's main workhorse in the claustrophobic halls aboard the Marathon. Capable of chewing through [[BOB|BOBs]] and [[Pfhor]] fighters with minimal effort with its primary fire, or blowing away crowds of them with its grenade launcher. | ||