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{{Weapon infobox | {{Weapon infobox | ||
|image=[[File:Marathon1ManualAssaultRifle.png| | |image= | ||
|type=Fully Automatic Assault Rifle | [[File:Marathon1ManualAssaultRifle.png|thumb]] | ||
|variant=[[MA- | <br> | ||
|ammotype=.75 caliber | |type= Fully Automatic Assault Rifle | ||
|capacity=52 | |variant= [[M75 Assault Rifle|MA-75]] | ||
|feed=Magazine | |ammotype= .75 caliber Rounds | ||
|operation=Unknown | |capacity= 52 Rounds | ||
|rate=600 RPM | |feed= Magazine | ||
|optics=None | |operation= Unknown | ||
|service=Unknown | |rate= 600 RPM | ||
|firstappearance=[[Marathon (1994)]] | |optics= None | ||
|service= Unknown | |||
|firstappearance= [[Marathon (1994)]] | |||
}} | }} | ||
The '''M75 Assault Rifle''' is the main rifle used by [[UESC Marathon]] security forces. It is notable for its incredibly high rate of fire, under-barrel grenade launcher, and pitiful accuracy. | |||
The ''' | |||
== Design details == | == Design details == | ||
Incapable of firing in vacuum, the | Incapable of firing in vacuum, the M75 assault rifle excels in short range combat. Though, not by intention. A design defect left the weapon's accuracy seriously lacking. | ||
It fires six-hundred .75 caliber rounds per minute, from a fifty-two round magazine as its primary fire. | It fires six-hundred .75 caliber rounds per minute, from a fifty-two round magazine as its primary fire. | ||
The under-barrel grenade launcher holds seven M-class | The under-barrel grenade launcher holds seven M-class ultrahigh yield grenade cartridges.<ref>[https://marathon.bungie.org/story/_files/Marathon_Manual.pdf | Marathon(1994) Manual, Page 16]</ref> | ||
== Legacy == | == Legacy == | ||
The | The M75 was taken by [[Durandal]] on his departure from the [[Tau Ceti]] system and improved by his [[S'pht]] allies. Considered "a ridiculous toy designed to impress | ||
aging pompous generals", Durandal's [[MA-75B]] was meant to address the lacking accuracy and recoil that defined its predecessor.<ref>[https://marathon.bungie.org/story/_files/Marathon_2_Manual.pdf | Marathon 2: Durandal Manual, Page 16]</ref> | |||
== Gameplay == | ==Gameplay== | ||
The Assault Rifle is the player's main workhorse in the claustrophobic halls aboard the Marathon. Capable of chewing through [[BOB|BOBs]] and [[Pfhor]] fighters with minimal effort with its primary fire, or blowing away crowds of them with its grenade launcher. | The Assault Rifle is the player's main workhorse in the claustrophobic halls aboard the Marathon. Capable of chewing through [[BOB|BOBs]] and [[Pfhor]] fighters with minimal effort with its primary fire, or blowing away crowds of them with its grenade launcher. | ||
On a more comical note, players can make use of the force of its grenade explosions to "grenade jump" for additional height. For even more distance, players can use the gun's recoil to fly through the air after an initial boost. | |||
== References == | ==References== | ||
<references/> | <references/> | ||
{{Weapons}} | {{Weapons}} | ||
[[Category:Trilogy weapons]] | [[Category:Trilogy weapons]] |