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{{Italic title}} | {{Italic title}} | ||
{{Stub}} | |||
{{Game infobox | {{Game infobox | ||
|name=Marathon Infinity | |name=Marathon Infinity | ||
|image=[[File: | |image=[[File:Marathon Infinity Loading 5x7.png|300px]] | ||
|developer=Bungie, Double Aught | |developer=[[Bungie]], [[wikipedia:Double Aught|Double Aught]] (Macintosh) <br> Soli Deo Gloria (Original iOS Port) <br> [[Aleph One]] Developers (Classic) <br> [[Dome-C Studio]] (Classic iOS Port) | ||
|primary-dev=Bungie | |primary-dev=Bungie | ||
|support-dev=Double Aught | |support-dev=Double Aught | ||
|writer= | |writer= | ||
|composer= | |composer= | ||
|publisher=Bungie | |publisher=Bungie (Macintosh) <br> Soli Deo Gloria (Original iOS Port) <br> Aleph One Developers (Classic) <br> Dome-C Studio (Classic iOS Port) | ||
|engine= | |engine=''Marathon 2'' engine | ||
|platform= | |platform=*[[wikipedia:Mac (computer)|Macintosh]] | ||
|releasedate=October 15, 1996 | *[[wikipedia:iOS|iOS]] | ||
*[[wikipedia:Steam (service)|Steam]] | |||
**[[wikipedia:Microsoft Windows|Windows]] | |||
**[[wikipedia:macOS|macOS]] | |||
|releasedate=October 15, 1996 (Macintosh) <ref>[https://archive.org/details/Play_Issue_245_2014_07_Imagine_Publishing_GB_a/page/8/mode/2up Play. No. 245. United Kingdom. July 2014. p. 9,10.]</ref> <br> May 23, 2012 (iOS) <br> August 22, 2024 (Steam) | |||
|otherrelease=[[Classic Marathon Infinity]] | |||
|canceldate= | |canceldate= | ||
|genre=First | |genre=[[wikipedia:First-person shooter|First-person shooter]] | ||
|modes=Singleplayer, | |modes=Singleplayer, multiplayer | ||
|rating= | |rating= | ||
}} | }} | ||
'''Marathon Infinity''', titled ''Blood Tides of Lh'owon'', is the third entry in the Marathon Trilogy. The game was planned as an expansion for [[Marathon 2: Durandal]] but ended up as a separate title, and was developed by the [[Bungie]] offshoot [[Wikipedia:Double Aught|Double Aught]]. It included robust [[Map Making |map making]] tools [[Forge]] and [[Anvil]]. | |||
== Plot == | |||
== Gameplay == | |||
== Appearances == | |||
{{Featurelist|secondcolumn=title-4|title-1=Characters| | |||
|title-2=Species| | |||
|title-3=Organizations| | |||
|title-4=Vehicles| | |||
|title-5=Equipment and technology| | |||
|title-6=Weapons| | |||
}} | |||
== Features == | |||
== Gallery == | |||
== References == | |||
<references/> | |||
{{Succession box | |||
|before= ''[[Marathon 2: Durandal]]'' | |||
|title= ''Marathon Infinity'' | |||
|after= ''[[Marathon (202X)]]'' | |||
}} | |||
{{Games}} | {{Games}} | ||
[[Category:Trilogy games]] | [[Category:Trilogy games]] | ||
[[Category:Games]] |
Latest revision as of 16:05, December 21, 2024
- This article is a stub. You can help CyberAcme by expanding it.
Marathon Infinity | |
---|---|
Developer(s): |
Bungie, Double Aught (Macintosh) |
Primary developer: |
Bungie |
Support developer(s): |
Double Aught |
Publisher(s): |
Bungie (Macintosh) |
Engine: |
Marathon 2 engine |
Platform(s): |
|
Release date(s): |
October 15, 1996 (Macintosh) [1] |
Other release(s): |
|
Genre(s): |
|
Mode(s): |
Singleplayer, multiplayer |
Marathon Infinity, titled Blood Tides of Lh'owon, is the third entry in the Marathon Trilogy. The game was planned as an expansion for Marathon 2: Durandal but ended up as a separate title, and was developed by the Bungie offshoot Double Aught. It included robust map making tools Forge and Anvil.
Plot[edit]
Gameplay[edit]
Appearances[edit]
CharactersSpeciesOrganizations |
VehiclesEquipment and technologyWeapons
|
Features[edit]
Gallery[edit]
References[edit]
Preceded by Marathon 2: Durandal |
Marathon Infinity | Succeeded by Marathon (202X) |
|