BlueBeefalo (talk | contribs) No edit summary |
BlueBeefalo (talk | contribs) No edit summary |
||
Line 27: | Line 27: | ||
{{Game infobox | {{Game infobox | ||
|name=''Classic Marathon Infinity'' | |name=''Classic Marathon Infinity'' | ||
|image= | |image=[[File:Classic Marathon Infinity.jpg|300px]] | ||
|developer=[[Bungie]] (Original) <br> [[Aleph One]] Developers (Classic) <br> [[Dome-C Studio]] (iOS) | |developer=[[Bungie]] (Original) <br> [[Aleph One]] Developers (Classic) <br> [[Dome-C Studio]] (iOS) | ||
|primary-dev= | |primary-dev= |
Revision as of 22:08, April 3, 2025
This article is a stub. You can help CyberAcme by expanding it.
Main
Marathon Infinity | |
---|---|
![]() | |
Developer(s): |
Bungie |
Primary developer: |
Bungie |
Support developer(s): |
Double Aught (Macintosh) |
Publisher(s): |
Bungie |
Engine: |
Marathon 2 engine |
Platform(s): |
|
Release date(s): |
October 15, 1996 (Macintosh) [1] |
Other release(s): |
Classic Marathon Infinity |
Genre(s): |
|
Mode(s): |
Singleplayer, multiplayer |
Marathon Infinity, titled Blood Tides of Lh'owon, is the third entry in the Marathon Trilogy. The game was planned as an expansion for Marathon 2: Durandal but ended up as a separate title, and was developed by the Bungie offshoot Double Aught. It included robust map making tools Forge and Anvil.
Plot
Gameplay
Appearances
show
Charactersshow
Speciesshow
Organizations |
show
Vehiclesshow
Equipment and technologyshow
Weapons
|
Features
Gallery
References
Preceded by Marathon 2: Durandal |
Marathon Infinity | Succeeded by Marathon (202X) |
|