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|developer=[[Bungie]] <br> Soli Deo Gloria (iOS) | |developer=[[Bungie]] <br> Soli Deo Gloria (iOS) | ||
|primary-dev=Bungie | |primary-dev=Bungie | ||
|support-dev=[[wikipedia:Double Aught|Double Aught]] | |support-dev=[[wikipedia:Double Aught|Double Aught]] | ||
|writer= | |writer= | ||
|composer= | |composer= |
Revision as of 10:05, April 4, 2025
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Main
Marathon Infinity | |
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Developer(s): |
Bungie |
Primary developer: |
Bungie |
Support developer(s): |
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Publisher(s): |
Bungie |
Engine: |
Marathon 2 engine |
Platform(s): |
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Release date(s): |
October 15, 1996 (Macintosh) [1] |
Other release(s): |
Classic Marathon Infinity |
Genre(s): |
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Mode(s): |
Singleplayer, multiplayer |
Marathon Infinity, titled Blood Tides of Lh'owon, is the third entry in the Marathon Trilogy. The game was planned as an expansion for Marathon 2: Durandal but ended up as a separate title, and was developed by the Bungie offshoot Double Aught. It included robust map making tools Forge and Anvil.
Plot
Gameplay
Appearances
show
Charactersshow
Speciesshow
Organizations |
show
Vehiclesshow
Equipment and technologyshow
Weapons
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Features
Gallery
References
Preceded by Marathon 2: Durandal |
Marathon Infinity | Succeeded by Marathon (202X) |
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