Marathon Infinity: Difference between revisions

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|name=''Classic Marathon Infinity''
|name=''Classic Marathon Infinity''
|image=[[File:Classic Marathon Infinity.jpg|300px]]
|image=[[File:Classic Marathon Infinity.jpg|300px]]
|developer=[[Bungie]] (Original) <br> [[Wikipedia:Double Aught|Double Aught]] (Original) <br> [[Aleph One]] Developers (Classic) <br> [[Dome-C Studio]] (iOS)
|developer=[[Bungie]], [[Wikipedia:Double Aught|Double Aught]] (Original) <br> [[Aleph One]] Developers (Classic) <br> [[Dome-C Studio]] (iOS)
|primary-dev=
|primary-dev=
|support-dev=
|support-dev=

Revision as of 10:18, April 4, 2025

Official icon used to represent the Marathon franchise. This article is a stub. You can help CyberAcme by expanding it.
Main
Marathon Infinity
5x7 crop of Classic Marathon Infinity loading screen

Developer(s):

Bungie
Soli Deo Gloria (iOS)

Primary developer:

Bungie

Support developer(s):

Double Aught

Publisher(s):

Bungie
Soli Deo Gloria (iOS)

Engine:

Marathon 2 engine

Platform(s):

Release date(s):

October 15, 1996 (Macintosh) [1]
May 23, 2012 (iOS)

Other release(s):

Classic Marathon Infinity

Genre(s):

First-person shooter

Mode(s):

Singleplayer, multiplayer

 

Marathon Infinity, titled Blood Tides of Lh'owon, is the third entry in the Marathon Trilogy. The game was planned as an expansion for Marathon 2: Durandal but ended up as a separate title, and was developed by the Bungie offshoot Double Aught. It included robust map making tools Forge and Anvil.

Plot

Gameplay

Appearances

Characters

Species

Organizations

Vehicles

Equipment and technology

Weapons


Features

Gallery

References

Preceded by
Marathon 2: Durandal
Marathon Infinity Succeeded by
Marathon (202X)