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'''Teleporters''' were a technology that had been commonplace in [[human]] civilization for almost five hundred years before the ''[[UESC Marathon]]''{{'}}s arrival in the [[Tau Ceti]] system, and were often found aboard the ship.<ref name = "manual">[https://marathon.bungie.org/story/manuals/Marathon-Manual.pdf ''Marathon'' (1994), '''Marathon Manual''', pg 3]</ref> | '''Teleporters'''<ref group="note">Transporter, teleporter, and jump pads are all used interchangeably in the first Marathon game. | ||
</ref> were a technology that had been commonplace in [[human]] civilization for almost five hundred years before the ''[[UESC Marathon]]''{{'}}s arrival in the [[Tau Ceti]] system, and were often found aboard the ship.<ref name = "manual">[https://marathon.bungie.org/story/manuals/Marathon-Manual.pdf ''Marathon'' (1994), '''Marathon Manual''', pg 3]</ref> | |||
== Usage and concepts == | == Usage and concepts == | ||
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==Notes== | ==Notes== | ||
<references group="note"/> | |||
== References == | == References == |
Latest revision as of 16:56, April 5, 2025
Teleporters[note 1] were a technology that had been commonplace in human civilization for almost five hundred years before the UESC Marathon's arrival in the Tau Ceti system, and were often found aboard the ship.[1]
Usage and concepts[edit]
Standard teleporters operated using jump pads. When activated, the user was teleported from the entrance pad to a landing pad. [2] When exiting a teleporter, the subject is enveloped by the Tuncer Mirage Effect (TME), the static of space blurring and focusing.
Advancements by Durandal[edit]
After making contact with the S'pht, Durandal modified the teleporters to transport the Security Officer to the Sfiera without the need for a landing pad.[3] After Durandal subjugated the Sfiera, he used its teleporters to transport and resupply his forces during the Liberation of Lh'owon.[4]
Pfhor usage[edit]
Throughout the Battle of Lh'owon, the Pfhor made use of teleportation technology as well. Just like Durandal's modification, their teleporters did not require a landing pad.[5]
Shortfalls[edit]
Teleportation can be impaired by electromagnetic interference or thick rocks.[6] [7]
Trivia[edit]
- The static effect for teleportation, is the same as the static effect for the invincibility pick-up.
- There are references to Pfhor teleportation terminals in Charon Doesn't Make Change.[5]
- In the Marathon 1 manual, the Pfhor ship is stated to be enveloped by the Tuncer Mirage Effect, as it warps into the system.[1]
Notes[edit]
- ^ Transporter, teleporter, and jump pads are all used interchangeably in the first Marathon game.
References[edit]
- ^ Jump up to: a b Marathon (1994), Marathon Manual, pg 3
- ^ Marathon (1994), Marathon Manual, pg 3
- ^ Marathon (1994), Habe Quiddam, Terminal 2: Success
- ^ Marathon 2: Durandal, Ex Cathedra, Terminal 2
- ^ Jump up to: a b Marathon 2: Durandal, Charon Doesn't Make Change, Terminal 2
- ^ Marathon 2: Durandal, Bob's Big Date, Terminal 1
- ^ Marathon 2: Durandal, Curiouser and Curiouser... Terminal 1