(Created page with "Teleporters were used by Humanity for almost five hundred years before the UESC Marathon's arrival in the Tau Ceti System, and were commonplace aboard the ship.<ref name = "manual">[https://marathon.bungie.org/story/manuals/Marathon-Manual.pdf ''Marathon''(1994), '''Marathon Manual''', pg 3]</ref> == Usage & Concepts == Standard Teleporters made use of Jump Pads. When entered, the user was teleported from the entrance pad to a landing pad. <ref>[https://...") |
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Teleporters were | '''Teleporters''' were a technology that had been commonplace in [[human]] civilization for almost five hundred years before the ''[[UESC Marathon]]''{{'}}s arrival in the [[Tau Ceti]] system, and were often found aboard the ship.<ref name = "manual">[https://marathon.bungie.org/story/manuals/Marathon-Manual.pdf ''Marathon'' (1994), '''Marathon Manual''', pg 3]</ref> | ||
== Usage | == Usage and concepts == | ||
Standard teleporters operated using jump pads. When activated, the user was teleported from the entrance pad to a landing pad. <ref>[https://marathon.bungie.org/story/manuals/Marathon-Manual.pdf ''Marathon'' (1994), '''Marathon Manual''', pg 3]</ref> When exiting a teleporter, the subject is enveloped by the Tuncer Mirage Effect (TME), the static of space blurring and focusing. | |||
Standard | |||
==== Advancements by Durandal ==== | ==== Advancements by Durandal ==== | ||
After making contact with the S'pht, [[Durandal]] modified the teleporters to transport the [[Security Officer]] to the ''[[Sfiera]]'' without the need for a landing pad.<ref>[https://marathon.bungie.org/story/durandal.html#M1.14.2.2 ''Marathon'' (1994), '''Habe Quiddam''', Terminal 2: Success]</ref> After Durandal subjugated the ''Sfiera'', he used its teleporters to transport and resupply his forces during the Liberation of [[Lh'owon]].<ref>[https://marathon.bungie.org/story/garrison.html#M2.07.1.1 ''Marathon 2: Durandal'', '''Ex Cathedra''', Terminal 2]</ref> | |||
==== Pfhor usage ==== | |||
Throughout the Battle of Lh'owon, the Pfhor made use of teleportation technology as well. Just like Durandal's modification, their teleporters did not require a landing pad.<ref>[https://marathon.bungie.org/story/lhowon.html#M2.03.2.1 ''Marathon 2: Durandal'', '''Charon Doesn't Make Change''', Terminal 2]</ref> | |||
== | == Shortfalls == | ||
Teleportation can be impaired by electromagnetic interference or thick rocks.<ref>[https://marathon.bungie.org/story/citadel.html#M2.12.1.1 ''Marathon 2: Durandal'', '''Bob's Big Date''', Terminal 1]</ref> <ref>[https://marathon.bungie.org/story/garrison.html#M2.09.1.1 ''Marathon 2: Durandal'', '''Curiouser and Curiouser...''' Terminal 1]</ref> | |||
Teleportation | |||
== Notes == | == Notes == | ||
* Transporter, teleporter, and jump pads are all used interchangeably in the first Marathon game. | * Transporter, teleporter, and jump pads are all used interchangeably in the first Marathon game. | ||
* The static effect for teleportation, is the same as the static effect for the invincibility pick-up. | * The static effect for teleportation, is the same as the static effect for the invincibility pick-up. | ||
* There are references to Pfhor teleportation terminals in | * There are references to Pfhor teleportation terminals in Charon Doesn't Make Change.</ref> | ||
* In the Marathon 1 manual, the Pfhor ship is stated to be enveloped by the Tuncer Mirage Effect, as it warps into the system. <ref name = "manual"></ref> | * In the Marathon 1 manual, the Pfhor ship is stated to be enveloped by the Tuncer Mirage Effect, as it warps into the system.<ref name = "manual"></ref> | ||
== References == | == References == |
Latest revision as of 19:50, September 27, 2024
Teleporters were a technology that had been commonplace in human civilization for almost five hundred years before the UESC Marathon's arrival in the Tau Ceti system, and were often found aboard the ship.[1]
Usage and concepts[edit]
Standard teleporters operated using jump pads. When activated, the user was teleported from the entrance pad to a landing pad. [2] When exiting a teleporter, the subject is enveloped by the Tuncer Mirage Effect (TME), the static of space blurring and focusing.
Advancements by Durandal[edit]
After making contact with the S'pht, Durandal modified the teleporters to transport the Security Officer to the Sfiera without the need for a landing pad.[3] After Durandal subjugated the Sfiera, he used its teleporters to transport and resupply his forces during the Liberation of Lh'owon.[4]
Pfhor usage[edit]
Throughout the Battle of Lh'owon, the Pfhor made use of teleportation technology as well. Just like Durandal's modification, their teleporters did not require a landing pad.[5]
Shortfalls[edit]
Teleportation can be impaired by electromagnetic interference or thick rocks.[6] [7]
Notes[edit]
- Transporter, teleporter, and jump pads are all used interchangeably in the first Marathon game.
- The static effect for teleportation, is the same as the static effect for the invincibility pick-up.
- There are references to Pfhor teleportation terminals in Charon Doesn't Make Change.</ref>
- In the Marathon 1 manual, the Pfhor ship is stated to be enveloped by the Tuncer Mirage Effect, as it warps into the system.[1]
References[edit]
- ^ a b Marathon (1994), Marathon Manual, pg 3
- ^ Marathon (1994), Marathon Manual, pg 3
- ^ Marathon (1994), Habe Quiddam, Terminal 2: Success
- ^ Marathon 2: Durandal, Ex Cathedra, Terminal 2
- ^ Marathon 2: Durandal, Charon Doesn't Make Change, Terminal 2
- ^ Marathon 2: Durandal, Bob's Big Date, Terminal 1
- ^ Marathon 2: Durandal, Curiouser and Curiouser... Terminal 1