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|developer=[[Bungie]] <br> Soli Deo Gloria (iOS) | |developer=[[Bungie]] <br> Soli Deo Gloria (iOS) | ||
|primary-dev=Bungie | |primary-dev=Bungie | ||
|support-dev=[[ | |support-dev=[[Double Aught]] | ||
|writer= | |writer= | ||
|composer= | |composer= | ||
|publisher=Bungie <br> Soli Deo Gloria (iOS) | |publisher=Bungie <br> Soli Deo Gloria (iOS) | ||
|engine=''Marathon 2'' engine | |engine=''[[Marathon 2: Durandal|Marathon 2]]'' engine | ||
|platform=*[[wikipedia:Mac (computer)|Macintosh]] | |platform=*[[wikipedia:Mac (computer)|Macintosh]] | ||
*[[wikipedia:iOS|iOS]] | *[[wikipedia:iOS|iOS]] | ||
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|name=''Classic Marathon Infinity'' | |name=''Classic Marathon Infinity'' | ||
|image=[[File:Classic Marathon Infinity.jpg|300px]] | |image=[[File:Classic Marathon Infinity.jpg|300px]] | ||
|developer=[[Bungie]] (Original) <br> [[Aleph One]] Developers (Classic) <br> [[Dome-C Studio]] (iOS) | |developer=[[Bungie]], [[Double Aught]] (Original) <br> [[Aleph One]] Developers (Classic) <br> [[Dome-C Studio]] (iOS) | ||
|primary-dev= | |primary-dev= | ||
|support-dev= | |support-dev= | ||
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}} | }} | ||
'''Marathon Infinity''', titled ''Blood Tides of Lh'owon'', is the third entry in the Marathon Trilogy. The game was planned as an expansion for [[Marathon 2: Durandal]] but ended up as a separate title, and was developed by the [[Bungie]] offshoot [[ | '''Marathon Infinity''', titled ''Blood Tides of Lh'owon'', is the third entry in the Marathon Trilogy. The game was planned as an expansion for [[Marathon 2: Durandal]] but ended up as a separate title, and was developed by the [[Bungie]] offshoot [[Double Aught]]. It included robust [[Map Making |map making]] tools [[Forge]] and [[Anvil]]. | ||
== Plot == | == Plot == | ||
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== Appearances == | == Appearances == | ||
{{Featurelist|secondcolumn=title- | {{Featurelist|secondcolumn=title-5 | ||
|title-1=Characters| | |||
|title-2=Species| | |title-2=Species| | ||
|title-3=Organizations| | |title-3=Organizations| | ||
|title-4=Vehicles| | |title-4=Location| | ||
|title- | |title-5=Vehicles| | ||
|title- | |title-6=Equipment and technology| | ||
|title-7=Weapons| | |||
|title-8=Miscellaneous| | |||
}} | }} | ||
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|before= ''[[Marathon 2: Durandal]]'' | |before= ''[[Marathon 2: Durandal]]'' | ||
|title= ''Marathon Infinity'' | |title= ''Marathon Infinity'' | ||
|after= ''[[Marathon ( | |after= ''[[Marathon (2025)|Marathon]]'' (2025) | ||
}} | }} | ||
{{Games}} | {{Games}} | ||
[[Category:Trilogy games]] | [[Category:Trilogy games]] | ||
Latest revision as of 11:45, April 28, 2025
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Main
Marathon Infinity | |
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Developer(s): |
Bungie |
Primary developer: |
Bungie |
Support developer(s): |
|
Publisher(s): |
Bungie |
Engine: |
Marathon 2 engine |
Platform(s): |
|
Release date(s): |
October 15, 1996 (Macintosh) [1] |
Other release(s): |
Classic Marathon Infinity |
Genre(s): |
|
Mode(s): |
Singleplayer, multiplayer |
Marathon Infinity, titled Blood Tides of Lh'owon, is the third entry in the Marathon Trilogy. The game was planned as an expansion for Marathon 2: Durandal but ended up as a separate title, and was developed by the Bungie offshoot Double Aught. It included robust map making tools Forge and Anvil.
Plot[edit]
Gameplay[edit]
Appearances[edit]
show
Charactersshow
Speciesshow
Organizationsshow
Location |
show
Vehiclesshow
Equipment and technologyshow
Weaponsshow
Miscellaneous |
Features[edit]
Gallery[edit]
References[edit]
Preceded by Marathon 2: Durandal |
Marathon Infinity | Succeeded by Marathon (2025) |
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