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|composer= | |composer= | ||
|publisher=Bungie <br> Soli Deo Gloria (iOS) | |publisher=Bungie <br> Soli Deo Gloria (iOS) | ||
|engine=''Marathon 2'' engine | |engine=''[[Marathon 2: Durandal|Marathon 2]]'' engine | ||
|platform=*[[wikipedia:Mac (computer)|Macintosh]] | |platform=*[[wikipedia:Mac (computer)|Macintosh]] | ||
*[[wikipedia:iOS|iOS]] | *[[wikipedia:iOS|iOS]] | ||
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== Appearances == | == Appearances == | ||
{{Featurelist|secondcolumn=title- | {{Featurelist|secondcolumn=title-5 | ||
|title-1=Characters| | |||
|title-2=Species| | |title-2=Species| | ||
|title-3=Organizations| | |title-3=Organizations| | ||
|title-4=Vehicles| | |title-4=Location| | ||
|title- | |title-5=Vehicles| | ||
|title- | |title-6=Equipment and technology| | ||
|title-7=Weapons| | |||
|title-8=Miscellaneous| | |||
}} | }} | ||
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{{Games}} | {{Games}} | ||
[[Category:Trilogy games]] | [[Category:Trilogy games]] | ||
Latest revision as of 11:45, April 28, 2025
This article is a stub. You can help CyberAcme by expanding it.
Main
Marathon Infinity | |
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Developer(s): |
Bungie |
Primary developer: |
Bungie |
Support developer(s): |
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Publisher(s): |
Bungie |
Engine: |
Marathon 2 engine |
Platform(s): |
|
Release date(s): |
October 15, 1996 (Macintosh) [1] |
Other release(s): |
Classic Marathon Infinity |
Genre(s): |
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Mode(s): |
Singleplayer, multiplayer |
Marathon Infinity, titled Blood Tides of Lh'owon, is the third entry in the Marathon Trilogy. The game was planned as an expansion for Marathon 2: Durandal but ended up as a separate title, and was developed by the Bungie offshoot Double Aught. It included robust map making tools Forge and Anvil.
Plot[edit]
Gameplay[edit]
Appearances[edit]
show
Charactersshow
Speciesshow
Organizationsshow
Location |
show
Vehiclesshow
Equipment and technologyshow
Weaponsshow
Miscellaneous |
Features[edit]
Gallery[edit]
References[edit]
Preceded by Marathon 2: Durandal |
Marathon Infinity | Succeeded by Marathon (2025) |
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