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|image=[[File:Marathon1ManualAssaultRifle.png|200px]] | |image=[[File:Marathon1ManualAssaultRifle.png|200px]] | ||
|type=Fully Automatic Assault Rifle | |type=Fully Automatic Assault Rifle | ||
|variant=[[MA-75B | |variant=[[MA-75B]] | ||
|ammotype=.75 caliber rounds | |ammotype=.75 caliber rounds | ||
|capacity=52 rounds | |capacity=52 rounds |
Revision as of 18:23, September 21, 2023
M75 Assault Rifle | |
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Production overview | |
Type: |
Grenade Launcher |
Specifications | |
Ammunition type: |
M-class ultra-high yield grenade cartridges |
Capacity: |
7 grenades |
The M-75 Assault Rifle is the main rifle used by UESC Marathon security forces. It is notable for its incredibly high rate of fire, under-barrel grenade launcher, and pitiful accuracy.
Design details
Incapable of firing in vacuum, the M-75 assault rifle excels in short range combat – though, not by intention. A design defect left the weapon's accuracy seriously lacking.
It fires six-hundred .75 caliber rounds per minute, from a fifty-two round magazine as its primary fire.
The under-barrel grenade launcher holds seven M-class ultra-high yield grenade cartridges.[1]
Legacy
The M-75 was taken by Durandal on his departure from the Tau Ceti system and improved by his S'pht allies. Considered "a ridiculous toy designed to impress aging pompous generals", Durandal's MA-75B was meant to address the lacking accuracy and recoil that defined its predecessor.[2]
Gameplay
The Assault Rifle is the player's main workhorse in the claustrophobic halls aboard the Marathon. Capable of chewing through BOBs and Pfhor fighters with minimal effort with its primary fire, or blowing away crowds of them with its grenade launcher.
Players can make use of the force of its grenade explosions to "grenade jump" for additional height. For even more distance, players can use the gun's recoil to fly through the air after an initial boost.
References
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