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'''Teleporters''' were | '''Teleporters''' were a technology that had been commonplace in [[human]] civilization for almost five hundred years before the ''[[UESC Marathon]]''{{'}}s arrival in the [[Tau Ceti]] system, and were often found aboard the ship.<ref name = "manual">[https://marathon.bungie.org/story/manuals/Marathon-Manual.pdf ''Marathon'' (1994), '''Marathon Manual''', pg 3]</ref> | ||
== Usage and concepts == | == Usage and concepts == | ||
Standard | Standard teleporters operated using jump pads. When activated, the user was teleported from the entrance pad to a landing pad. <ref>[https://marathon.bungie.org/story/manuals/Marathon-Manual.pdf ''Marathon'' (1994), '''Marathon Manual''', pg 3]</ref> When exiting a teleporter, the subject is enveloped by the Tuncer Mirage Effect (TME), the static of space blurring and focusing. | ||
==== Advancements by Durandal ==== | ==== Advancements by Durandal ==== | ||
After making contact with the S'pht, [[Durandal]] modified the teleporters to transport the [[Security Officer]] to the | After making contact with the S'pht, [[Durandal]] modified the teleporters to transport the [[Security Officer]] to the ''[[Sfiera]]'' without the need for a landing pad.<ref>[https://marathon.bungie.org/story/durandal.html#M1.14.2.2 ''Marathon'' (1994), '''Habe Quiddam''', Terminal 2: Success]</ref> After Durandal subjugated the ''Sfiera'', he used its teleporters to transport and resupply his forces during the Liberation of [[Lh'owon]].<ref>[https://marathon.bungie.org/story/garrison.html#M2.07.1.1 ''Marathon 2: Durandal'', '''Ex Cathedra''', Terminal 2]</ref> | ||
== | == Shortfalls == | ||
Teleportation | Teleportation can be impaired by electromagnetic interference or thick rocks.<ref>[https://marathon.bungie.org/story/citadel.html#M2.12.1.1 ''Marathon 2: Durandal'', '''Bob's Big Date''', Terminal 1]</ref> <ref>[https://marathon.bungie.org/story/garrison.html#M2.09.1.1 ''Marathon 2: Durandal'', '''Curiouser and Curiouser...''' Terminal 1]</ref> | ||
== Notes == | == Notes == | ||
* Transporter, teleporter, and jump pads are all used interchangeably in the first Marathon game. | * Transporter, teleporter, and jump pads are all used interchangeably in the first Marathon game. | ||
* The static effect for teleportation, is the same as the static effect for the invincibility pick-up. | * The static effect for teleportation, is the same as the static effect for the invincibility pick-up. | ||
* There are references to Pfhor teleportation terminals in [https://marathon.bungie.org/story/lhowon.html#M2.03.2.1 ''Marathon 2: Durandal'', '''Charon Doesn't Make Change''', Terminal 2] | * There are references to Pfhor teleportation terminals in Charon Doesn't Make Change.<ref>[https://marathon.bungie.org/story/lhowon.html#M2.03.2.1 ''Marathon 2: Durandal'', '''Charon Doesn't Make Change''', Terminal 2]</ref> | ||
* In the Marathon 1 manual, the Pfhor ship is stated to be enveloped by the Tuncer Mirage Effect, as it warps into the system. <ref name = "manual"></ref> | * In the Marathon 1 manual, the Pfhor ship is stated to be enveloped by the Tuncer Mirage Effect, as it warps into the system.<ref name = "manual"></ref> | ||
== References == | == References == |
Revision as of 21:17, October 4, 2023
Teleporters were a technology that had been commonplace in human civilization for almost five hundred years before the UESC Marathon's arrival in the Tau Ceti system, and were often found aboard the ship.[1]
Usage and concepts
Standard teleporters operated using jump pads. When activated, the user was teleported from the entrance pad to a landing pad. [2] When exiting a teleporter, the subject is enveloped by the Tuncer Mirage Effect (TME), the static of space blurring and focusing.
Advancements by Durandal
After making contact with the S'pht, Durandal modified the teleporters to transport the Security Officer to the Sfiera without the need for a landing pad.[3] After Durandal subjugated the Sfiera, he used its teleporters to transport and resupply his forces during the Liberation of Lh'owon.[4]
Shortfalls
Teleportation can be impaired by electromagnetic interference or thick rocks.[5] [6]
Notes
- Transporter, teleporter, and jump pads are all used interchangeably in the first Marathon game.
- The static effect for teleportation, is the same as the static effect for the invincibility pick-up.
- There are references to Pfhor teleportation terminals in Charon Doesn't Make Change.[7]
- In the Marathon 1 manual, the Pfhor ship is stated to be enveloped by the Tuncer Mirage Effect, as it warps into the system.[1]
References
- ^ a b Marathon (1994), Marathon Manual, pg 3
- ^ Marathon (1994), Marathon Manual, pg 3
- ^ Marathon (1994), Habe Quiddam, Terminal 2: Success
- ^ Marathon 2: Durandal, Ex Cathedra, Terminal 2
- ^ Marathon 2: Durandal, Bob's Big Date, Terminal 1
- ^ Marathon 2: Durandal, Curiouser and Curiouser... Terminal 1
- ^ Marathon 2: Durandal, Charon Doesn't Make Change, Terminal 2