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|name=Marathon Infinity | |name=Marathon Infinity | ||
|image=[[File:MI Title Screen.png|frameless]] | |image=[[File:MI Title Screen.png|frameless]] | ||
|developer=[[Bungie]], [[wikipedia:Double Aught|Double Aught]] (Macintosh) <br> Soli Deo Gloria (iOS) <br> [[Aleph One]] Developers ( | |developer=[[Bungie]], [[wikipedia:Double Aught|Double Aught]] (Macintosh) <br> Soli Deo Gloria (Original iOS Port) <br> [[Aleph One]] Developers (Classic) <br> [[Dome-C Studio]] (Classic iOS Port) | ||
|primary-dev=Bungie | |primary-dev=Bungie | ||
|support-dev=Double Aught | |support-dev=Double Aught | ||
|writer= | |writer= | ||
|composer= | |composer= | ||
|publisher=Bungie (Macintosh) <br> Soli Deo Gloria (iOS) <br> Aleph One Developers ( | |publisher=Bungie (Macintosh) <br> Soli Deo Gloria (Original iOS Port) <br> Aleph One Developers (Classic) <br> Dome-C Studio (Classic iOS Port) | ||
|engine=''Marathon 2'' engine | |engine=''Marathon 2'' engine | ||
|platform=*[[Macintosh]] | |platform=*[[Macintosh]] |
Revision as of 22:58, December 3, 2024
Marathon Infinity | |
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Developer(s): |
Bungie, Double Aught (Macintosh) |
Primary developer: |
Bungie |
Support developer(s): |
Double Aught |
Publisher(s): |
Bungie (Macintosh) |
Engine: |
Marathon 2 engine |
Platform(s): |
|
Release date(s): |
October 15, 1996 (Macintosh) [1] |
Other release(s): |
|
Genre(s): |
|
Mode(s): |
Singleplayer, multiplayer |
- This article is a stub. You can help CyberAcme by expanding it.
Marathon Infinity, titled Blood Tides of Lh'owon, is the third entry in the Marathon Trilogy. The game was planned as an expansion for Marathon 2: Durandal but ended up as a separate title, and was developed by the Bungie offshoot Double Aught. It included robust map making tools Forge and Anvil.
Plot
Gameplay
Appearances
CharactersSpeciesOrganizations |
VehiclesEquipment and technologyWeapons
|
Features
Gallery
References
Preceded by Marathon 2: Durandal |
Marathon Infinity | Succeeded by Marathon (202X) |
- This article is a stub. You can help CyberAcme by expanding it.
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