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|firstappearance=[[Marathon (1994)|Marathon(1994)]] | |firstappearance=[[Marathon (1994)|Marathon(1994)]] | ||
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The weapon of choice for the elite soldiers aboard the | The weapon of choice for the elite soldiers aboard the [[UESC Marathon]], the '''Tech .50 Fusion Pistol''' is the third weapon found by the [[Security Officer]] in the first Marathon game. Effective against flesh and cybernetics alike, this vacuum enabled weapon was an invaluable tool during the Security Officer's efforts in defending the Marathon itself, and launching offensive maneuvers onto the [[Pfhor]] scoutship [[Sfiera]]. | ||
== Design details == | == Design details == | ||
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The overcharge is not dependent on the amount of charge left in the battery, so the fusion pistol can shoot an overcharge shot even at 1% battery charge. | The overcharge is not dependent on the amount of charge left in the battery, so the fusion pistol can shoot an overcharge shot even at 1% battery charge. | ||
== | == Notes == | ||
* The Fusion Pistol's bonus damage against cybernetic enemies would only be implemented in the sequels. | * The Fusion Pistol's bonus damage against cybernetic enemies would only be implemented in the sequels. | ||
* The terminal in ''Marathon'' (1994) calls the weapon the 'Zeus-Class Fusion Pistol', but the manual calls it the 'Tech .50 Fusion Pistol'. The name would go on to be used in the sequels. | * The terminal in ''Marathon'' (1994) calls the weapon the 'Zeus-Class Fusion Pistol', but the manual calls it the 'Tech .50 Fusion Pistol'. The name would go on to be used in the sequels. |